Archive for the “Complexity” Category

Murmur. Project Progress Report 01

Monday, November 10th, 2008

, originally uploaded by densitydesign.

After a week of cañas, tapas, fried food and heavy work this is the first result of the Visualizar’08 Workshop.

More specifically this is the wiki page of murmur

Project progress report 01. Economic statistic & Communication Design

Thursday, October 30th, 2008

Economic statistic concerns understanding complex, multidimensional, ambiguous and dynamic phenomena building formal representations (models) based on statistical data. Communication Design addresses complex phenomena to interact with them building multi-dimensional visual representations based (in some cases) on statistical data.
The DensityDesign Lab approach, partially modified despite past editions, tries to foster this alliance in order to explore socio-economic phenomena that present both representational and visual problems. In fact they could be:

* multidimensional;
* dynamic and evolutionary;
* not numerically measurable if not qualitatively;
* ambiguous and fuzzy;
* not dichotomous;
* of great impact on people and society.

The goal is to contribute to the construction of representation and visualization model respecting and preserving the inner structure of the analyzed phenomena, allowing users to know (see) them as a whole. This is not primarily a design issue, but an epistemological one; the aspect of visual representation and communication is only one part of a bigger topic. The broader aim is helping in build a cognitive process that integrates and combines different disciplines and skills.

MURMUR – Call for Collaborators

Wednesday, October 22nd, 2008

Density Design Lab, and ovrflw, under the nom de plume Writing Acamenic English, are proud to annouce that Murmur is one of the selected project for VISUALIZAR’08: DATABASE CITY.

Changing the change Paper

Friday, September 26th, 2008

To change towards a more sustainable development could means to make decisions not only with a systemic approach, but also to be able to decide in the right time: the density. It seems that, when the discipline of Design integrate a systemic approach with the competences of designers in visualization, it can cope with dense situations, providing effective artefacts – diagrams – to improve the decision process and making profit from the richness of complexity.

Experience & Imagination

Wednesday, September 3rd, 2008

Knowing Complex Systems. The limits of understanding
Due to their non-linear nature, complex systems are incompressible. They are also open systems and cannot be understood without also understanding their environments and their history. To fully know something complex will therefore involve incorporating all the complexity of the system and its environment. This not humanly possible, perhaps not even possible in principle. Thus, our models of complex systems always have to reduce the complexity. Since what is left out also has non-linear effects, we cannot predict the error made in the reduction. The modelling and understanding of complex system thus always involve an element of choice which cannot be justified by pure calculation. There is always a normative element involved.

Torino World Design Capital – Designing Connected Places Summer School – Complexity Maps

Sunday, August 3rd, 2008

About Complexity Maps
Torino is a city on the move. The tradition forms of representation are obsolete or inadequate to depict the current reality and the dynamics in progress. How can the city be made legible and comprehensible, understood as a complex organism and as a web of physical and social networks? The urban territory is a system whose complexity is growing, in which a multitude of tangible and intangible flows (people, goods, information) stratify and interconnect.

Environment Group


Main Research Conclusion:
The lack of communication between different kinds of actors (people, media, administration) overshadows the environmental and pollution problem of the project area.

History / Future Group
History and Future

Main Research Conclusion:
In the past social systems like the illegal allotments kept the connections between local actors alive. The place has been disconnected through top down design actions.

Mobility Group

Main Research Conclusion:
The current use of the park has been entirely determined by the a series of external factors that suggest its future dynamics

People Group

Main Research Conclusion:
The locked loops of local policy and money perpetuate a situation of local abandonment which feeds illegal activities and social & political exclusion.

(In)Security Group(In)Security

Main Research Conclusion:
the perception of safety in the area changed between 2003 and 2008

Complexity Maps

Friday, August 1st, 2008

Complex Faces
, originally uploaded by densitydesign.

TWDC – Designing connected places Summer School -
Thank you all, it was amazing.


Thursday, July 10th, 2008

, originally uploaded by densitydesign.

DRM research shows how research in design can be an effective tool in producing innovation in many strategic fields in the national system, but in general also for contemporary economies, beyond the common stereotypes which accompany the view of this discipline. This awareness must guide the actors of research and the institutions they must sustain in order to enter a more structured course of actions, most of all integrated at an international level. A DRM platform extended to Europe can certainly be a useful tool in increasing this awareness.

Is predictability equals to amelioration?

Saturday, June 7th, 2008

The suggestion by IXDA forum about basic user interaction design concepts gives us opportunity to make clear an intrinsic paradigm to complexity.

As in, if you can accurately predict what’s going to happen next in a System, it’s because the Action you’re taking is understandable, clear, logical and above all brings ameliorations to the main subject. If you can accurately predict what’s next, It means the System has high ameliorability.
If you can’t accurately predict what’s next, the System has low improvement perspectives.

Informed simplicity

Tuesday, June 3rd, 2008

Matthew Frederick in 101 Things I Learned in Architecture School (The MIT Press, 2007) after saying how to draw a line, also says that there are three levels of knowing:
-simplicity, is the world view of the child or uninformed adult, fully engaged in his own experience and happily unaware of what lies beneath the surface of immediate reality.
-complexity, characterizes the ordinary adult world view. It is characterized by an awareness of complex system in nature and society but an inability to discern clarifyng patterns and connection.
-informed simplicity, is an enlightened view of reality. It is founded upon an ability to dicern or create clarifying patterns within complex mixtures.